This version has six designated 'long route' destination tickets, therefore the distribution of destination tickets at the beginning is different as compared to the base game. The game includes two new types of route: " Ferry" routes, which require "Locomotive" cards to be played when claiming them, and " Tunnel" routes, which add an element of risk and chance to the game. Released in 2005, Ticket to Ride: Europe takes place on a map of Europe as it was at the turn of the 20th century. Since the game's release in 2004, Days of Wonder has released three additional stand-alone board games, one card game, and multiple electronic game versions.īoard games Europe File:Deskohraní 08-09-27 212.jpgĪ game of Ticket to Ride: Europe at the start of the game. A ten-point bonus is awarded to the player who has the longest continuously connected set of routes, not including branches. Additional points are awarded for having successfully connected the destinations on the cards, whereas points are subtracted for any incomplete tickets. When this occurs, every player then plays one additional turn, after which they each reveal their previously hidden destination tickets. The game ends when one player has exhausted or nearly exhausted his or her supply of coloured train pieces. The routes score points by themselves, as mentioned above, but routes not connected to a player's destination do not help him or her in reaching the destination or completing his or her destination ticket. On his or her turn, a player can claim any route anywhere on the board that has not already been claimed, regardless of whether the route helps to complete his or her destination tickets. ![]() Longer routes are worth progressively more points than shorter routes, e.g., a route of length four is worth more than two routes of length two. The same player may not claim both parallel routes between two adjacent cities. Some cities are connected by two parallel routes that can each be claimed by a different player. The routes are of varying lengths (requiring varying numbers of matching coloured cards), and each discrete route marked on the board can be claimed by only a single player. They may (1) draw two railway car cards in various colors (or a single wild Locomotive card) from the draw piles, or (2) draw three additional destination ticket cards and keep at least one (replacing undesired tickets at the bottom of the stack), or (3) play their collected railway car cards from their hand to claim routes on the board which is a map of the United States and southern Canada and place the corresponding number of train pieces from their store on the claimed route, thereby earning points. Each player also selects a group of 45 colored train pieces with a matching scoring marker.Įach turn, players have 1 of 3 options to choose from. Once kept, a destination ticket may not be discarded for the rest of game. The player must keep at least two of these destination cards and discard unwanted tickets to the bottom of the stack, if any. These become goals, representing two end-points which players are secretly attempting to connect. They are also dealt three "destination ticket" cards, each of which shows a pair of cities on the map. Gameplay Explanation of the railroad cars depicted on the train cardsĪt the beginning of the main game, players are dealt four train car cards as their playing hand. 3.2.4 Map Collection 3: Heart of Africa.3.2.3 Map Collection 2: India and Switzerland.3.2.2 Map Collection 1: Team Asia and Legendary Asia. ![]()
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